2025 · Multimodal AI & Virtual Reality
Emotion Recognition in Virtual Reality Using Sensor Fusion with Eye
Tracking
Meral Kuyucu, Mehmet Ali Sarikaya, Tülay Karakaş, Dilek Yıldız
Özkan, Yüksel Demir, Ömer Bilen, and Gökhan Ince
This study combines virtual reality, EEG, eye tracking, peripheral
physiological signals, and machine learning to model emotional
responses in immersive environments.
Computers in Biology and Medicine, Volume 197,
Article 111070, 2025.
EEG
Eye Tracking
Emotion Recognition
Sensor Fusion
Virtual Reality
View Publication
2025 · BCI & Transfer Learning
Improved BCI Calibration in Multimodal Emotion Recognition Using
Heterogeneous Adversarial Transfer Learning
Mehmet Ali Sarikaya and Gökhan Ince
This work investigates how synthetic EEG generation and adversarial
transfer learning can reduce the extensive calibration requirements
of emotion-recognition brain–computer interfaces.
PeerJ Computer Science, Volume 11, Article e2649,
2025.
BCI
Synthetic EEG
Transfer Learning
Generative AI
Calibration Reduction
View Publication
2024 · Knowledge Distillation
Modality- and Subject-Aware Emotion Recognition Using Knowledge
Distillation
Mehmet Ali Sarikaya and Gökhan Ince
This study develops a knowledge-distillation framework that transfers
information from subject-specific, subject-independent, unimodal, and
multimodal teacher models into a more efficient emotion-recognition
model.
IEEE Access, Volume 12, pp. 122485–122502, 2024.
Knowledge Distillation
Multimodal Learning
Emotion AI
EEG
Model Generalization
View Publication
2025 · Rehabilitation & Soft Robotics
Cloud-Based Control System with Sensing and Actuating Textile-Based
IoT Gloves for Telerehabilitation Applications
Kadir Ozlem, Cagatay Gumus, Ayse Feyza Yilmaz, Asli Tuncay Atalay,
Ozgur Atalay, and Gökhan Ince
This research integrates textile sensors, soft robotic actuation,
machine learning, cloud communication, and IoT technologies into a
remote hand-rehabilitation platform.
Advanced Intelligent Systems, Volume 7, Issue 8,
Article 2400894, 2025.
Telerehabilitation
Soft Robotics
Wearable Sensors
IoT
Machine Learning
View Publication
2025 · Socially Assistive Robotics
Reducing Dental Anxiety in Children Using Robotic Companions:
A Comparative Study of Behavior Management Techniques
Mine Yasemin, Elif Bahar Tuna Ince, and Gökhan Ince
This work examines how socially assistive robotic companions and
multimodal interaction strategies can support children during
anxiety-inducing dental procedures.
International Journal of Human–Computer Studies,
Volume 205, Article 103633, 2025.
Social Robotics
Dental Anxiety
Child–Robot Interaction
Healthcare HCI
Multimodal Interaction
View Publication
2025 · Augmented Reality & Healthcare
Augmented Reality Application for Relieving the Pain of Child Dental
Patients
Kerem Gavcar, Bora Senceylan, Erenay Alpaycetin, Meral Korkmaz
Kuyucu, Yelda Kasimoglu, Yeliz Guven, Elif Bahar Tuna Ince, and
Gökhan Ince
This study evaluates an interactive augmented-reality intervention
designed to reduce dental anxiety and perceived pain among pediatric
patients.
10th International Conference on Computer Science and Engineering
(UBMK)
,
pp. 1298–1303, 2025.
Augmented Reality
Pediatric Healthcare
Pain Management
Interactive Systems
View Publication
2023 · Augmented Reality & Mission Systems
An Augmented Reality Environment for Testing Cockpit Display Systems
Caner Potur and Gökhan Ince
This research presents an augmented-reality verification environment
for supervising cockpit-display testing, improving usability,
reducing cognitive load, and supporting reliable human oversight.
Computer-Human Interaction Research and Applications
,
Communications in Computer and Information Science, Volume 1997,
pp. 66–83, 2023.
Augmented Reality
Cockpit Systems
Human Oversight
Cognitive Load
Mission Systems
View Publication
2021 · Multimodal Human–Robot Interaction
An Audiovisual Interface-Based Drumming System for Multimodal
Human–Robot Interaction
Gökhan Ince, Rabia Yorganci, Ahmet Ozkul, Taha Berkay Duman, and
Hatice Köse
This study develops and evaluates an interactive drumming game in
which users collaborate with humanoid robots and virtual tutors
through audiovisual, turn-taking, imitation, and feedback mechanisms.
Journal on Multimodal User Interfaces, Volume 15,
Issue 4, pp. 413–428, 2021.
Human–Robot Interaction
Multimodal Interfaces
Humanoid Robots
Interactive Learning
Assistive Technology
View Publication
2021 · Virtual Reality & Pediatric Healthcare
Virtual Reality Application for Relieving the Pain of Child Dental
Patients
Fatma Betül Güreş and Gökhan Ince
This work explores the use of a calming immersive environment to
improve the experience of pediatric dental patients and reduce the
discomfort associated with clinical procedures.
Springer Series in Design and Innovation,
Volume 13, pp. 205–216, 2021.
Virtual Reality
Pediatric Dentistry
Serious Games
Patient Experience
View Publication
Neurotechnology
Brain–Computer Interfaces
EEG-based emotion recognition, calibration reduction, transfer
learning, knowledge distillation, and robust models for
subject-independent brain–computer interfaces.
Human Measurement
Multimodal Sensing
Fusion of EEG, eye tracking, physiological signals, behavioral
measurements, wearable sensors, and contextual data for understanding
human states.
Immersive Intelligence
VR and AR Research
Immersive environments for emotion research, healthcare,
rehabilitation, anxiety management, training, system verification,
and human-centered experience design.
Interactive Intelligence
Human–Robot Interaction
Socially assistive robots, multimodal interaction, robot tutors,
interactive games, child–robot communication, and intelligent
companions.
Healthcare Applications
Digital Health and Rehabilitation
Intelligent rehabilitation systems, wearable technologies, pediatric
healthcare interventions, stress reduction, and patient-centered
interactive systems.
Responsible Innovation
Human-Centered Intelligent Systems
Technologies designed around usability, trust, safety, cognitive
workload, human oversight, accessibility, and meaningful real-world
impact.